How to play Spot
Spot tests your eye: every hex on the board is the same shade but one. Find the odd one before the fuse burns out. Each find adds a little time and makes the next difference smaller.
The rules
- One hex is a slightly different shade. Tap it.
- Each find adds a little time and shrinks the difference for the next board.
- A wrong tap costs time.
- Quick play is endless: keep finding, and chase your best score.
How to see small differences
Don't stare at the middle. Your eyes are drawn to the center of the board, but the odd hex is just as likely to be at an edge. Sweep row by row, especially on big boards.
Look at the board, not the tiles. Relax your focus and take in the whole board at once; a slightly lighter or darker tile often "pops" out of the pattern faster than you'd find it by checking tiles one by one.
Lighter, darker, or a different hue? Early on, the odd hex is lighter or darker. Later it can be a different hue at the same brightness: a touch warmer or cooler. If you can't see a brightness difference, start looking for warmth.
Don't guess. A wrong tap costs more than a second spent looking. When the differences get tiny, look carefully and tap once.
Check your screen. Very low brightness, night-shift or blue-light filters make subtle shades much harder to tell apart. If you play at night, turn them off for Spot.
The 5 worlds of the Spot Journey
The Journey has 75 levels, 15 per world.
- Sharp Eye. One hex is a shade lighter or darker. Find it, again and again.
- Faint. The odd hex differs in hue, not brightness. Look for warmth, not light.
- Crowd. Big boards from the first find. Sweep your eyes row by row.
- Mixed. Lighter, darker or a different hue: every board could be any of them.
- Needle. The faintest differences, and the fuse burns fast.