How to play Memory
Memory is a pairs game with a twist: every card is a color, and the colors get closer together as you go. You get a short look at the whole deck, then flip cards two at a time to find every pair.
The rules
- The colors show for a moment at the start. Remember them.
- Flip two cards. A match stays face up; a miss turns back over.
- Find every pair before the time runs out. Fewer misses means more stars.
- Quick play is five rounds, scored out of 50.
How to remember more
Use the peek for the whole deck, not one corner. It is tempting to memorise the first few cards perfectly. You'll do better taking in the rough layout of every color: "blues top left, the two pinks on the bottom row".
Remember in rows. On big decks, read the deck like a page, row by row. Rows are much easier to recall than scattered positions.
Flip the card you're sure of first. If you remember where one card of a pair is, flip the uncertain one first. If it shows a color you know the partner of, you can finish the pair straight away; if not, you have learned a new card without wasting your sure one.
Name the colors. Saying "mint" and "sea green" in your head is easier to hold on to than two shades of green. On the Shades world this matters most.
The 5 worlds of the Memory Journey
The Journey has 75 levels, 15 per world, each ending with a boss.
- Recall. A few pairs and a long look. Learn to hold colors in your head.
- Blink. Shorter peeks and bigger decks. Take in the whole deck at once.
- Shades. Every card is a shade of one color. Remember lighter from darker, warmer from cooler.
- Big Deck. Up to twelve pairs on the table. Remember them in rows.
- Masters. Shades, big decks and the shortest peeks, all together.